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Strategy: SNG: Sit and Go Tournaments

The M-Factor According to Dan Harrington

by PokerStrategy.com

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Introduction

In this Article
  • The M-factor and effective M
  • The zone system
  • Why you should never end up in the dead zone

Many players know the famous book series Harrington on Hold’em. This article will discuss a concept Harrington presents, which presents an easy system for defining your position in a multi-table tournament (MTT). This system is called the M-factor, Magriel's M, often simply called "M" by many players, and is based on the following formula:

M = stack / (SB + BB + Antes)

This formula indicates how many orbits you could survive without playing a single hand. The formula, as seen above, simply divides your stack size by the amount of chips in the pot before any action takes place. This approach gives you a better impression of where your stack stands in a MTT and uses the small blind and antes in addition than just defining your position in terms of BBs (as you might in SNGs).

Never look at your M as an isolated value, but rather in relationship to the other players' M. Whereas you should play slightly more aggressive with an M of 8 when the other players have an average M of 7, your play will change when the average M is 30 to your M of 8.

Short-handed tournaments (3 to 6 players) require an adjusted M, called the effective M, shown by the following formula:

Effective M = M * (players / 10)

The effective M is better suited when short-handed because the orbits whip around much faster, thus accelerating the rate by which your already dwindling chip stack falls. Theoretically, the M and effective M are the same thing. In full ring MTTs, the Effective M is just null as 10 players/10 = 1 and simply reveals a reflexive calculation.

Harrington defined 5 critical zones and also outlined corresponding strategy depending on your M.

  • Green zone: M > = 20
  • Yellow zone: 10 < M < 20
  • Orange zone: 5 < M < = 10
  • Red zone: 1 < = M < = 5
  • Dead zone: M < 1

The following paragraphs explain how and why you should play in each zone.

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Comments (1)

#1 usun, 12 Jun 09 19:48

The most useful concept in Dan's book, really helpful for MTT. Other players M should be taken into accound also.


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Article Contents

    • Introduction
    • How do you play in the Green Zone?
    • How do you play in the Yellow Zone?
    • How do you play in the Orange Zone?
    • How do you play in the Red Zone?
    • How do you play in the Dead Zone?
    • Conclusion

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