SNG Wizard and Nash Calculator..

    • Leito99
      Leito99
      Bronze
      Joined: 27.07.2009 Posts: 754
      Full tilt Super Turbo
      first hand - 300 chips 15/30 blinds 9 handed

      Utg - the nash calculator says push 8.6%, TT+ ATs+ A5s AJo+ KTs+ KQo QJs

      SNG Wizard says push 99+ AKo AQs+

      I beleive that the nash c. is supposed to be how to play unexploitably

      So why does sng wizard suggest a range which is exploitable?

      Whats the point of learning Sng Wizard's ranges if they are not unexploitable?

      Thanks a lot for answers in advance!!! :)
  • 2 replies
    • LgWz
      LgWz
      Black
      Joined: 26.05.2007 Posts: 7,641
      Originally posted by Leito99
      Full tilt Super Turbo
      first hand - 300 chips 15/30 blinds 9 handed

      Utg - the nash calculator says push 8.6%, TT+ ATs+ A5s AJo+ KTs+ KQo QJs

      SNG Wizard says push 99+ AKo AQs+

      I beleive that the nash c. is supposed to be how to play unexploitably

      So why does sng wizard suggest a range which is exploitable?

      Whats the point of learning Sng Wizard's ranges if they are not unexploitable?

      Thanks a lot for answers in advance!!! :)
      You don't want to be unexploitable, you want to exploit others.

      Nash ranges are good because they show you how risk averse each player is against each other in specific situations, giving you a starting point. If you have an idea of everyone's Nash range, you can make adjustments in game and define your own range using reads and stats you have on your opponents along with your "starting point (Nash)".

      Simple example: Nash says you need to push 65% from the SB, but BB is not a regular and won't call you with his own Nash range (say 35% in this case). This means you might be able to go down to 80% or even any two cards.

      On the other hand, sticking to Nash is good in reg vs reg battles, at least until you notice he deviates from it in some way.
    • pzhon
      pzhon
      Bronze
      Joined: 17.06.2010 Posts: 1,151
      SNG Wizard is a great tool, but you need to adjust the default ranges. If you do not, they will damage your game, because they are often really bad.

      It's like the picture of a family which comes in a new photo frame. That probably isn't your family, and you should replace it with a picture you take.

      As an example of how bad SNG Wizard's default ranges are, suppose everyone folds to the small blind on the first hand of a super turbo. One version of SNG Wizard has the SB pushing 17%, and the BB calling 13%, even though it is only 10 big blinds. Those are absurdly tight. SNG Wizard often assumes the BB's calling range does not depend on who pushed, even though you should put an UTG pusher on a much tighter range. If your opponents are not going to collide much if you fold, then folding is not worth as much as it would be with more aggressive opponents. (This is not the dominant effect in this particular example.) So, you have to adjust not only the ranges after you push, but also after you fold.