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FGS range is better than normal range ?

  • 1 reply
    • Bobbs
      Joined: 02.01.2006 Posts: 4,264
      Don't use these ranges.
      There are bugs that won't ever be fixed.

      In theory these ranges are better in the sense that they are constructed after the game was simulated by supposing that every player will play the Nash ranges for some more orbits.
      After this simulation the stacks of the different players will be worth some other $-amount and then the Nash ranges for this new scenario are computed.

      Usually because of this approach the UTG players, that have to pay the blinds after folding, will have a looser range and the players in the blinds will react perfectly by calling a wider range.

      I think that there are a lot of problems concerning the quality of this results.
      Just use the common ranges, or even better, use and play with the adjustable ranges to see how your ranges are changing if someone is not playing the Nash ranges.