[NL2-NL10] nl2 hero 7d8d

    • MeAmor22
      Joined: 07.05.2011 Posts: 4,247
      Party, $0.01/$0.02 No Limit Hold'em Cash, 8 Players
      Poker Tools Powered By Holdem Manager - The Ultimate Poker Software Suite.

      MP3: $2.98 (149 bb)
      Hero (BB): $2.79 (139.5 bb)
      SB: $2.07 (103.5 bb)
      BTN: $0.38 (19 bb)
      UTG+2: $2.94 (147 bb)
      CO: $0.70 (35 bb)
      MP1: $3.15 (157.5 bb)
      MP2: $2.16 (108 bb)

      Preflop: Hero is BB with 7 8
      3 folds, MP3 calls $0.02, 2 folds, SB completes, Hero checks

      Flop: ($0.06) 9 J 6 (3 players)
      SB checks, Hero bets $0.04, MP3 calls $0.04, SB folds

      Turn: ($0.14) 5 (2 players)
      Hero bets $0.12, MP3 calls $0.12

      River: ($0.38) 2 (2 players)
      Hero bets $2.61 and is all-in, MP3 folds

      $0.38 pot ($0.01 rake)
      Final Board: 9 J 6 5 2
      MP3 mucked and lost (-$0.18 net)
      Hero mucked 7 8 and won $0.37 ($0.19 net)

      1)On flop i shouldnt take the lead.
  • 3 replies
    • Flushmaker89
      Joined: 22.08.2011 Posts: 19,025
      Why this overbet on the river? He called flop and turn so he would maybe call a bet on river with top pair or a pair of 9s.
    • CPallo
      Joined: 12.04.2012 Posts: 4,343

      Guess this was fine, you had OESD on flop and hit the turn.

      I'd just bet that river smaller, max 2/3, probably 1/2. They will fold every weak TP they have in their range and also some weaker midpairs. If the river was like Ace I could try to shove to make them call their A9 kind of holdings.
    • BogdanPS
      Joined: 12.05.2010 Posts: 27,588
      Considering our draw is so hidden and we hit it on the turn I'd prefer to try to get a check raise in to try and build the pot (it's very small and we have a lot of money to get in). I can see villain betting 1p hands and not folding to raises.

      Taking the lead on flop with 8 high is fine because you can still get better hands to fold while still having equity in the pot.

      As played the river shove is not bad especially on the blank. Villain may call with Jx and sets/2p.