[NL2-NL10] NL5 - Overpair Q's

    • Philfox1985
      Joined: 18.12.2010 Posts: 934
      Wasn't loving my play in this hand when he raises big on the river, I felt like I let an 8x get there.

      My thinking behind checking the flop was that the board was dry and while overpairs are strong, if I bet all 3 streets on a re-raised pot I'm committing my stack with a hand which often is behind when called down for all the moey. By checking on one of the streets I hope to widen his calling range and play pot control a little.

      What are your thoughts, just go with standard advice bet, bet, shove unless you get raised, or the board turns ugly (like this!?)

      Poker Stars, $0.02/$0.05 No Limit Hold'em Cash, 6 Players
      Poker Tools Powered By Holdem Manager - The Ultimate Poker Software Suite.

      BTN: $5.07 (101.4 bb)
      Hero (SB): $8.87 (177.4 bb)
      BB: $5 (100 bb)
      UTG: $7.90 (158 bb)
      MP: $2.45 (49 bb)
      CO: $4.93 (98.6 bb)

      Preflop: Hero is SB with Q Q
      2 folds, CO raises to $0.15, BTN folds, Hero raises to $0.45, BB folds, CO calls $0.30

      Flop: ($0.95) 5 7 J (2 players)
      Hero checks, CO checks

      Turn: ($0.95) 6 (2 players)
      Hero bets $0.45, CO calls $0.45

      River: ($1.85) 4 (2 players)
      Hero bets $0.80, CO raises to $3.16, Hero folds

      $3.45 pot ($0.14 rake)
      Final Board: 5 7 J 6 4
      Hero mucked Q Q and lost (-$1.70 net)
      CO mucked and won $3.31 ($1.61 net)
  • 1 reply
    • BogdanPS
      Joined: 12.05.2010 Posts: 27,588
      Hi Philfox,

      Preflop: Looks fine.

      Flop: Do we have a reason to play pot control against CO here?

      We are losing a ton of value from 88-TT, Jx (AJ, KJ, etc). There are far fewer hands that we lose to than what we beat so we should valuebet here.

      The only time I'd check is if villain bets a lot more IP then he calls.

      As played bet the turn bigger and the river slightly larger (and fold). Your bet sizes look weak, especially after a flop check, so you are also potentially inducing villain to a bluff raise (not saying that he always bluffs but now you are giving him the chance to).