[NL2-NL10] NL4 SH: JJ in 3 way pot

    • acetbfish
      Joined: 11.03.2011 Posts: 804
      No reads on the villains.

      Party No-Limit Hold'em, $0.04 BB (6 handed) - Party Converter Tool from http://www.flopturnriver.com

      MP ($4.34)
      SB ($4.24)
      Hero (UTG) ($4.89)
      CO ($4.70)
      BB ($2.47)
      Button ($4)

      Preflop: Hero is UTG with J, J
      Hero bets $0.12, 1 fold, CO calls $0.12, 2 folds, BB calls $0.08

      Flop: ($0.38) 10, 6, 5 (3 players)
      BB checks, Hero bets $0.29, CO calls $0.29, BB calls $0.29

      Turn: ($1.25) 3 (3 players)
      BB checks, Hero checks, CO bets $0.60, BB calls $0.60, Hero calls $0.60

      River: ($3.05) 10 (3 players)
      BB checks, Hero checks, CO bets $2.17, 1 fold, Hero folds

      Total pot: $3.05

      Did I play it a bit passive? Should I have made a bigger cbet?
  • 2 replies
    • BogdanPS
      Joined: 12.05.2010 Posts: 27,588
      Hi Acetbfish,

      Preflop: looks fine

      Postflop: Unlike the ATo hand here I prefer a large cbet on this board OOP to two guys.

      If you check the turn I think it should be a ck/fold. You can't really (or should not) chase the J high flush.

      I would prefer a bet/fold (a bit more than 1/2 pot) on the turn as we still have the best hand often. There are still OESDs and Tx hands, possibly even weaker pairs with spades and naked As.
    • cheekopeh
      Joined: 27.09.2010 Posts: 461

      Preflop I think it's fine. You can raise to 4bb even UTG.

      Flop: I think you can make it larger, I think at least $0.32 or even pot it. Your hand is very vulnerable. I think we only have max 2 streets of value.

      Turn: I personally would play cautious and play check/fold here because I'm a scaredy cat. One of them might have a Flush although still unlikely. But we still can get value from some hands like Tx most obviously, 78 straight draw and something like A:spade: with a pair.

      Alternative is what coach suggested, bet/fold 1/2 pot. I think it's better to be aggressive than passive in this case. Trying to implement that into my game as well.