HU Hypers - Donking turns

    • zilltine
      zilltine
      Bronze
      Joined: 20.03.2010 Posts: 395
      Hello, i decided to work on this part (turn donking range) of my game today. Decided to share what i come up with. Any input appreciated.

      What i do here is i take several flop textures and make gameplan for ch/c, donk range.

      1) Kh8h5s
      2) QsTs8h
      3) Jd9h3s
      4) 8d4d3s

      All boards we have this BB flatting range
      K2s+, Q5s+, J6s+, T6s+, 96s+, 86s+, 75s+, 65s, K2o+, Q3o+, J4o+, T5o+, 95o+, 85o+, 75o+
      and this SB opening range
      22+, A2s+, K2s+, Q2s+, J2s+, T2s+, 92s+, 82s+, 72s+, 62s+, 52s+, 42s+, 32s, A2o+, K2o+, Q2o+, J2o+, T5o+, 95o+, 85o+, 75o+, 65o, 54o


      Board 1) Kh8h5s

      If we put SB cbet range as
      AA,QQ-99,77-66,44-22,KdKs,KdKc,KsKc,8d8s,8d8c,8s8c,5d5h,5d5c,5h5c,AQs-A9s,A7s-A6s,A4s-A2s,Q9s+,Q7s-Q6s,Q4s-Q2s,J9s+,J7s-J6s,J4s-J2s,T9s,T7s-T6s,T4s-T2s,97s-96s,94s-92s,76s,74s-72s,64s-62s,42s+,32s,AdKd,AsKs,AcKc,KdQd,KsQs,KcQc,KdJd,KsJs,KcJc,KdTd,KsTs,KcTc,Kd9d,Ks9s,Kc9c,Ad8d,As8s,Ac8c,Kd8d,Ks8s,Kc8c,Qd8d,Qs8s,Qc8c,Jd8d,Js8s,Jc8c,Td8d,Ts8s,Tc8c,9d8d,9s8s,9c8c,Kd7d,Ks7s,Kc7c,8d7d,8s7s,8c7c,Kd6d,Ks6s,Kc6c,8d6d,8s6s,8c6c,Ad5d,Ah5h,Ac5c,Kd5d,Kc5c,Qd5d,Qh5h,Qc5c,Jd5d,Jh5h,Jc5c,Td5d,Th5h,Tc5c,9d5d,9h5h,9c5c,8d5d,8c5c,7d5d,7h5h,7c5c,6d5d,6h5h,6c5c,Kd4d,Ks4s,Kc4c,8d4d,8s4s,8c4c,5d4d,5h4h,5c4c,Kd3d,Ks3s,Kc3c,8d3d,8s3s,8c3c,5d3d,5h3h,5c3c,Kd2d,Ks2s,Kc2c,8d2d,8s2s,8c2c,5d2d,5h2h,5c2c,AQo-A9o,A7o-A6o,A4o-A2o,Q9o+,Q7o-Q6o,Q4o-Q2o,J9o+,J7o-J6o,J4o-J2o,T9o,T7o-T6o,97o-96o,76o,AdKs,AdKc,AhKd,AhKs,AhKc,AsKd,AsKc,AcKd,AcKs,Ad8s,Ad8c,Ah8d,Ah8s,Ah8c,As8d,As8c,Ac8d,Ac8s,Ad5h,Ad5c,Ah5d,Ah5c,As5d,As5h,As5c,Ac5d,Ac5h,KdQh,KdQs,KdQc,KsQd,KsQh,KsQc,KcQd,KcQh,KcQs,KdJh,KdJs,KdJc,KsJd,KsJh,KsJc,KcJd,KcJh,KcJs,KdTh,KdTs,KdTc,KsTd,KsTh,KsTc,KcTd,KcTh,KcTs,Kd9h,Kd9s,Kd9c,Ks9d,Ks9h,Ks9c,Kc9d,Kc9h,Kc9s,Kd8s,Kd8c,Ks8d,Ks8c,Kc8d,Kc8s,Kd7h,Kd7s,Kd7c,Ks7d,Ks7h,Ks7c,Kc7d,Kc7h,Kc7s,Kd6h,Kd6s,Kd6c,Ks6d,Ks6h,Ks6c,Kc6d,Kc6h,Kc6s,Kd5h,Kd5c,Ks5d,Ks5h,Ks5c,Kc5d,Kc5h,Kd4h,Kd4s,Kd4c,Ks4d,Ks4h,Ks4c,Kc4d,Kc4h,Kc4s,Kd3h,Kd3s,Kd3c,Ks3d,Ks3h,Ks3c,Kc3d,Kc3h,Kc3s,Kd2h,Kd2s,Kd2c,Ks2d,Ks2h,Ks2c,Kc2d,Kc2h,Kc2s,Qd8s,Qd8c,Qh8d,Qh8s,Qh8c,Qs8d,Qs8c,Qc8d,Qc8s,Qd5h,Qd5c,Qh5d,Qh5c,Qs5d,Qs5h,Qs5c,Qc5d,Qc5h,Jd8s,Jd8c,Jh8d,Jh8s,Jh8c,Js8d,Js8c,Jc8d,Jc8s,Jd5h,Jd5c,Jh5d,Jh5c,Js5d,Js5h,Js5c,Jc5d,Jc5h,Td8s,Td8c,Th8d,Th8s,Th8c,Ts8d,Ts8c,Tc8d,Tc8s,Td5h,Td5c,Th5d,Th5c,Ts5d,Ts5h,Ts5c,Tc5d,Tc5h,9d8s,9d8c,9h8d,9h8s,9h8c,9s8d,9s8c,9c8d,9c8s,9d5h,9d5c,9h5d,9h5c,9s5d,9s5h,9s5c,9c5d,9c5h,8d7h,8d7s,8d7c,8s7d,8s7h,8s7c,8c7d,8c7h,8c7s,8d6h,8d6s,8d6c,8s6d,8s6h,8s6c,8c6d,8c6h,8c6s,8d5h,8d5c,8s5d,8s5h,8s5c,8c5d,8c5h,7d5h,7d5c,7h5d,7h5c,7s5d,7s5h,7s5c,7c5d,7c5h,6d5h,6d5c,6h5d,6h5c,6s5d,6s5h,6s5c,6c5d,6c5h,5d4h,5d4s,5d4c,5h4d,5h4s,5h4c,5c4d,5c4h,5c4s
      and bb ch/c range
      76s,QhTh,JhTh,Qh9h,Jh9h,Th9h,Qd8d,Qs8s,Qc8c,Jd8d,Js8s,Jc8c,Td8d,Ts8s,Tc8c,9d8d,9s8s,9c8c,Kd7d,Ks7s,Kc7c,Qh7h,Jh7h,Th7h,9h7h,8d7d,8s7s,8c7c,Kd6d,Ks6s,Kc6c,Qh6h,Jh6h,Th6h,9h6h,8d6d,8s6s,8c6c,Kd5d,Kc5c,Qd5d,Qh5h,Qc5c,7d5d,7h5h,7c5c,6d5d,6h5h,6c5c,Kd4d,Ks4s,Kc4c,Kd3d,Ks3s,Kc3c,Kd2d,Ks2s,Kc2c,QTo+,76o,Kd7h,Kd7s,Kd7c,Ks7d,Ks7h,Ks7c,Kc7d,Kc7h,Kc7s,Kd6h,Kd6s,Kd6c,Ks6d,Ks6h,Ks6c,Kc6d,Kc6h,Kc6s,Kd5h,Kd5c,Ks5d,Ks5h,Ks5c,Kc5d,Kc5h,Kd4h,Kd4s,Kd4c,Ks4d,Ks4h,Ks4c,Kc4d,Kc4h,Kc4s,Kd3h,Kd3s,Kd3c,Ks3d,Ks3h,Ks3c,Kc3d,Kc3h,Kc3s,Kd2h,Kd2s,Kd2c,Ks2d,Ks2h,Ks2c,Kc2d,Kc2h,Kc2s,Qd8s,Qd8c,Qh8d,Qh8s,Qh8c,Qs8d,Qs8c,Qc8d,Qc8s,Qd5h,Qd5c,Qh5d,Qh5c,Qs5d,Qs5h,Qs5c,Qc5d,Qc5h,Jd8s,Jd8c,Jh8d,Jh8s,Jh8c,Js8d,Js8c,Jc8d,Jc8s,Jd5h,Jd5c,Jh5d,Jh5c,Js5d,Js5h,Js5c,Jc5d,Jc5h,Td8s,Td8c,Th8d,Th8s,Th8c,Ts8d,Ts8c,Tc8d,Tc8s,Td5h,Td5c,Th5d,Th5c,Ts5d,Ts5h,Ts5c,Tc5d,Tc5h,9d8s,9d8c,9h8d,9h8s,9h8c,9s8d,9s8c,9c8d,9c8s,9d5h,9d5c,9h5d,9h5c,9s5d,9s5h,9s5c,9c5d,9c5h,8d7h,8d7s,8d7c,8s7d,8s7h,8s7c,8c7d,8c7h,8c7s,8d6h,8d6s,8d6c,8s6d,8s6h,8s6c,8c6d,8c6h,8c6s,8d5h,8d5c,8s5d,8s5h,8s5c,8c5d,8c5h,7d5h,7d5c,7h5d,7h5c,7s5d,7s5h,7s5c,7c5d,7c5h


      We see that bb range benefits most from 8x, 5(non-h) as well as good turns are K(non-h), 8x, 5x, 9x, 4x (i did it for all turns manually, if anyone knows better idea i`d like to know). SO i decided i want to have donking range on these turns. I assume my sizing will be ~50% of the pot so i want to have at least 67% of value in my range.

      Turns:
      8d) i can see that all 8x in our range makes up for 23%! and QJ, QT floats for ~10% of our range. If we dont this range we are donking turn ~1/3 of the time and have ~70% of value in our range

      5d) 5x makes up for ~18% of our range, so i think donking 67(6% of our flop ch/c range) for air part is better because we cant have all QJ QT in donking range or we have to donk some of Kx also.

      5h) made flushes and 5x makes up for ~25% of our flop ch/c range. overall our equities runs much closer and that means we can have more air in our (more merged) range. all QJ, QT, 67 should stand for around 16% of our range. Meaning we have ~39% of air in our donking range while villain needs ~33% odds to call our bet. But given equity some of our air hands have we should do well with that range. We could consider betting ~100-120 into 160 because of more air heavy range, but i do not think this is necessary.

      4d) 2pair + is ~15% of our range, but we can add K7 and K6 for TP+gutshot to make up for 10% of our QJ QT.

      9d) That is actually pretty much the same as 4d board so wont spam more :)

      I will do other boards later because it seems to consume more time of mine than i assumed it will.
  • 4 replies
    • zilltine
      zilltine
      Bronze
      Joined: 20.03.2010 Posts: 395
      Actually i were wrong all the way. Why would we need to have 2/3 of our range value if villain bluffcatchers has 0 equity vs our value range and our air has equity vs his bluffcatchers/value. I am pretty sure we can have much more air in our range when donking turns on paired boards.
      If we donk all our non-made hands and 8x on Kh8h5d8s turn, then AQ bluffcatcher has 37% equity (where ~36% is needed if we bet 90). So if we look at bluffcatchers to be indifferent when we construct ranges we can donk almost everything (FD, SD, High card floats) and trips to have close to optimal range.
      Villain can shove ~25% equity hands vs our donk (we fold all but trips, we bet t90 into t160)
    • Gukzzz
      Gukzzz
      Bronze
      Joined: 10.07.2008 Posts: 44
      Hello, I am researching this topic too, how about exchanging skype contacts so we can discuss donking turns in HU hypers?
    • Gukzzz
      Gukzzz
      Bronze
      Joined: 10.07.2008 Posts: 44
      Forgot to mention my skypname I Edited by kurrkabin
    • kurrkabin
      kurrkabin
      Bronze
      Joined: 12.10.2010 Posts: 5,976
      Hi, guys! For your safety it is prohibited to share personal info(such as Skype name) in a public forum. You can of course use the community tool on the site.
      Cheers