VladimirN Reborn

    • VladimirN
      VladimirN
      Bronze
      Joined: 22.02.2008 Posts: 438
      Hello, I'm Vladimir and I realized I'm not as good at poker as I thought.

      I tried improving my game earlier but it was sort of left on theory alone and I wasn't able to translate that to the tables. I was stuck in the infinite loop of mediocrity and I couldn't change what sort-of worked in a fear of breaking it.

      So far I played about 50k 6-max SnGs over different platforms, and even though I wish I focused on quality over quantity years earlier, I still find that I gained some positives out of the experience like: confidence, not tilting and some push/fold knowledge. Well, at least it's something...

      In order to fix this, I decided to stop playing altogether and focus on studying. Even though I reached SuperNova last year and I'm currently maintaining it, I'll have to let it go no matter how much it pains me and get out of this rut that I'm stuck in.

      I decided that I'd rather gun for the highest ROI possible instead of RB whoring. I'd rather be 1-tabling with 8% ROI instead of 10-tabling with 0%.
      In the next 7 months I plan to perfect my play in every way possible. Using math, using strategy, using psychology, using planning or whatever else I come up with in the future. I will still be playing but only to implement some new concepts while 1 or 2 tabling.

      This is the initial plan, it will contain areas to improve in and roughly objective grades of where I'm standing at at this moment:

      1. PLAY (GENERAL) [617/1600]


      1.1. Preflop [192/400]
      1.1.1. Envisioning Ranges [58/100]
      1.1.2. Who to get involved with based on Postflop stats (PT4) [26/100]
      1.1.3. Who to Bluff, who to Value and who to stay away from (PT4) [72/100]
      1.1.4. Positional play [36/100]

      1.2. Postflop [165/700]
      1.2.1. How a certain flop texture hits certain ranges (Flopzilla) [14/100]
      1.2.2. Using odds of hitting and his stats, to close in on his actual hand [1/100]

      1.2.3. C-Betting [84/100]
      1.2.4. Double Barreling [36/100]
      1.2.5. Triple Barreling [1/100]
      1.2.6. Facing C-Bets [22/100]
      1.2.7. Bluffing [7/100]


      1.3. No Info Play (Generalizing) [61/100]

      1.4. Lines [11/100]

      1.5. Bet Sizing [29/100]

      1.6. Timing [83/100]

      1.7. Card Revealing [76/100]




      2. PLAY (SPECIFIC) [3061/11200]


      2.1. 6-Max Turbo [566/1200]

      2.1.1. Deeper Stacked [249/600]
      2.1.1.1. General Tactic [73/100]

      2.1.1.2. Stealing [82/100]
      2.1.1.3. Re-Stealing [21/100]
      2.1.1.4. Flatting [55/100]
      2.1.1.5. 3-Betting [17/100]
      2.1.1.6. 4-Betting [1/100]


      2.1.2. Push/Fold Phase [317/600]
      2.1.2.1. 4-6 Handed (Small Stacked) [69/100]
      2.1.2.2. Bubble (Small Stacked) [74/100]
      2.1.2.3. 4-6 Handed (Mid Stacked) [33/100]
      2.1.2.4. Bubble (Mid Stacked) [24/100]
      2.1.2.5. 4-6 Handed (Big Stacked) [65/100]
      2.1.2.6. Bubble (Big Stacked) [52/100]
      2.1.2.7. 4-6 Handed (Other Interesting Situations)
      2.1.2.8. Bubble (Other Interesting Situations)


      2.2. HU Turbo [407/800]

      2.2.1. Deeper Stacked [184/500]
      2.2.1.1. General Tactic [37/100]

      2.2.1.2. Stealing [74/100]
      2.2.1.3. Flatting [36/100]
      2.2.1.4. 3-Betting [23/100]
      2.2.1.5. 4-Betting [14/100]


      2.2.2. Push/Fold Phase [223/300]
      2.2.2.1. Small Stacked [82/100]
      2.2.2.2. Mid Stacked [65/100]
      2.2.2.3. Big Stacked [76/100]


      2.3. 6-Max Hyper [416/1200]

      2.3.1. Deeper Stacked[176/600]
      2.3.1.1. General Tactic [30/100]

      2.3.1.2. Stealing [64/100]
      2.3.1.3. Re-Stealing [36/100]
      2.3.1.4. Flatting [28/100]
      2.3.1.5. 3-Betting [17/100]
      2.3.1.6. 4-Betting [1/100]


      2.3.2. Push/Fold Phase[240/600]
      2.3.2.1. 4-6 Handed (Small Stacked) [56/100]
      2.3.2.2. Bubble (Small Stacked) [64/100]
      2.3.2.3. 4-6 Handed (Mid Stacked) [23/100]
      2.3.2.4. Bubble (Mid Stacked) [18/100]
      2.3.2.5. 4-6 Handed (Big Stacked) [43/100]
      2.3.2.6. Bubble (Big Stacked) [36/100]
      2.3.2.7. 4-6 Handed (Other Interesting Situations)
      2.3.2.8. Bubble (Other Interesting Situations)


      2.4. HU Hyper [352/800]

      2.4.1. Deeper Stacked [153/500]
      2.4.1.1. General Tactic [24/100]

      2.4.1.2. Stealing [57/100]
      2.4.1.3. Flatting [22/100]
      2.4.1.4. 3-Betting [38/100]
      2.4.1.5. 4-Betting [12/100]


      2.4.2. Push/Fold Phase [199/300]
      2.4.2.1. Small Stacked [87/100]
      2.4.2.2. Mid Stacked [43/100]
      2.4.2.3. Big Stacked [69/100]


      2.5. 9-Max Turbo [276/1200]

      2.6. 9-Max Hyper [84/1200]

      2.7. Knockout Turbo [168/1200]

      2.8. Fifty50 Turbo [432/1200]

      2.9. 18, 27-Max [216/1200]

      2.10. 45, 90, 180-Max, Tourneys [144/1200]



      3. INFORMATION [734/1800]


      3.1. PT4 [729/1600]

      3.1.1. Programming Options [247/400]
      3.1.1.1. Expressions possibilities [83/100]
      3.1.1.2. Rows possibilities [69/100]
      3.1.1.3. LIVE Stats [78/100]
      3.1.1.4. Database possibilities [17/100]

      3.1.2. Simplicity [95/300]
      3.1.2.1. Fewer fields (most important ones on the table, other in the pop-up) [77/100]
      3.1.2.2. Good pop-up organization [17/100]
      3.1.2.3. Smart color coding to reveal their leaks that can be abused [1/100]

      3.1.3. Accuracy [141/500]
      3.1.3.1. Hands from last X months in case the player improved [12/100]
      3.1.3.2. Stats which change with the number of BBs and are based on the #Hands for that BB range (optimal combo) [86/100]
      3.1.3.3. Fold to "Regular" Steal OR Fold to "Shove" Steal [1/100]
      3.1.3.4. Generalizing the Unknowns [17/100]
      3.1.3.5. Filters for 6-max and 9-max, for Turbos and Hypers [25/100]

      3.1.4. Update Speed [245/300]
      3.1.4.1. Computer hardware [82/100]
      3.1.4.2. Simplifying expressions without affecting their accuracy [76/100]
      3.1.4.3. Most probable IFs up front [87/100]

      3.2. Notes [5/200]
      Manual Notes [4/100]
      PT4 Automatic Notes [1/100]




      4. TABLE SELECTION [344/700]


      [SIZE=18]4.1. Color Coding [193/300][/SIZE]

      4.1.1. Color ranges [99/100]
      Skill 50-54 (250+ Games) (254, 118, 118)
      Skill 55-58 (300+ Games) (247, 186, 140)
      Skill 59-62 (350+ Games) (248, 222, 143)
      Skill 63-65 (400+ Games) (255, 255, 170)
      Skill 66-69 (450+ Games) (217, 254, 90)
      Skill 70-74 (500+ Games) (176, 241, 133)
      Skill 75-79 (550+ Games) (133, 211, 179)
      Skill 80-84 (600+ Games) (109, 177, 245)
      Skill 85+ (650+ Games) (169, 148, 252)

      Skill ANY (Insufficient Number of Games) (249, 249, 249)
      Skill 63-69 (150+ Games) (215, 215, 215)
      Skill 70-79 (200+ Games) (177, 177, 177)
      Skill 80+ (250+ Games) (139, 139, 139)

      Locked (252, 182, 243)

      4.1.2. Color ranges bypassed (based on leaks and playing experience) [1/100]

      4.1.3. Number of players tagged [93/100]

      4.2. Sharkystrator Grades [59/200]
      4.2.1. Optimal grades for each color [36/100]
      4.2.2. Optimal sum for each table type + speed combo (research) [23/100]

      4.3. Time of the Day [92/200]
      4.3.1. When are the most tables played? (research) [73/100]
      4.3.2. When are the worst players playing? (research) [19/100]




      5. OTHER [300/400]


      5.1. BRM [95/100]
      [0$-1.050$]
      [0BI-150BI]

      Games: 7$
      Type: 6-max
      Speed: Regular, Turbo

      [875$-1.575$]
      [125BI-225BI]

      Games: 7$
      Type: any STT
      Speed: Regular, Turbo, Hyper

      [1.350$-2.475$]
      [150BI-275BI]

      Games: 7$, 15$ (3:1)
      ABI: 9$
      Type: any STT
      Speed: Regular, Turbo, Hyper(7$)

      [1.925$-3.575$]
      [175BI-325BI]

      Games: 7$, 15$ (1:1)
      ABI: 11$
      Type: any STT
      Speed: Regular, Turbo, Hyper

      [3.000$-6.000$]
      [200BI-400BI]

      Games: 15$
      Type: any STT
      Speed: Regular, Turbo, Hyper

      [4.750$-9.500$]
      [250BI-500BI]

      Games: 15$, 30$ (3:1)
      ABI: 19$
      Type: any STT
      Speed: Regular, Turbo, Hyper (15$)

      [6.900$-13.800$]
      [300BI-600BI]

      Games: 15$, 30$ (1:1)
      ABI: 23$
      Type: any STT
      Speed: Regular, Turbo, Hyper

      [10.500$-21.000$]
      [350BI-700BI]

      Games: 30$
      Type: any STT
      Speed: Regular, Turbo, Hyper

      [15.200$-30.400$]
      [400BI-800BI]

      Games: 30$, 60$ (3:1)
      ABI: 38$
      Type: any STT, any MTT
      Speed: Regular, Turbo, Hyper (30$)

      [20.700$-41.400$]
      [450BI-900BI]

      Games: 30$, 60$, 100$ (6:3:1)
      ABI: 46$
      Type: any STT, any MTT
      Speed: Regular, Turbo, Hyper (30$, 60$)

      [28.000$-56.000]
      [500BI-1000BI]

      Games: 30$, 60$, 100$, 200$, 300$, 500$ (96:48:16:4:2:1)
      ABI: 56$
      Type: any STT, any MTT
      Speed: Regular, Turbo, Hyper

      [47.300$-...$]
      [550BI-...BI]

      Games: 60$, 100$, 200$, 300$, 500$ (48:16:4:2:1)
      ABI: 86$
      Type: any STT, any MTT
      Speed: Regular, Turbo, Hyper

      5.2. Optimal Number of Tables (#Tables vs ROI vs RB) [45/100]

      5.3. Table Talk [62/100]

      5.4. This Thread Progress Colors [98/100]
      [0%-9%] #d02323
      (9%-19$] #f00
      (19%-29%] #ff7c00
      (29%-39%] #edb903
      (39%-49%] #ced904
      (49%-59%] #93c104
      (59%-69%] #05b473
      (69%-79%] #0784b4
      (79%-89%] #660ab1
      (89%-100%] #000


      5.5. Avatar [82/100]



      6. FOCUS [60/200]


      6.1. Optimal Session Length and Number of Sessions (research) [38/100]

      6.2. Poker Music [22/100]



      7. SAFETY [186/300]


      7.1. Internet Out [100/100]
      Backup internet connection (ADSL) []

      7.2. Power Out [1/100]
      UPS [X]

      7.3. Hardware Malfunction [85/100]
      Tablet []
      Laptop [X]



      That would be all that I can muster for now and this Opening Post will be updated regularly with whatever I come up with later on. I hope the limit of 200k characters will be enough!

      PS: I'm currently overloaded with non-poker related stuff, so I'll start slow and pick up the pace from mid July.
  • 6 replies
    • vladd20
      vladd20
      Bronze
      Joined: 22.10.2008 Posts: 3,735
      Hi VladimirN, it's sad to see you are trying to improve :( , just joking :) ) gl mate, you are right, and for know that's the biggest thing you can do let the ego aside, and start learning again.

      Btw I wrote the first paragraph because u used to play alot with me at 15s and you had leaks :) that I exploited. I'm rrrroth, hope I go up soon, and then u become a crusher at 15s :)
    • VladimirN
      VladimirN
      Bronze
      Joined: 22.02.2008 Posts: 438
      Thank you and I wish you fast improving up the limits (I can't crush 15s while you're there :P )

      Don't get me wrong, it was still working out fine.. you don't need much to make a living in Serbia. Funny thing is, I'm actually a perfectionist in everything besides this. The fact that it was working fine kept me from trying harder.. like I said, it was a strange loop and now the time has come to perfect this thing.

      The main thing that snapped me out of it are certain players that are now my role models. Players that I found out about while labeling them using Sharkscope, which had some ROIs that I didn't think were possible. I'll be studying their style and commonalities and try to find out why it worked and implement that in my game.

      Here's the list:

      ABI 0$-15$
      tobibaby_KK, 15$ ABI, 16% ROI, 18k Games (79 Skill)
      Angribob, 15$ ABI, 13% ROI, 15k Games (77 Skill)
      Kofod4444, 12$ ABI, 15% ROI, 7k Games (76 Skill)
      cripple xx, 15$ ABI, 10% ROI, 14k Games (75 Skill)
      gamb64, 10$ ABI, 16% ROI, 22k Games (75 Skill)

      ABI 16$-35$
      archenemy85, 25$ ABI, 19% ROI, 17k Games (84 Skill)
      push0rdie, 35$ ABI, 12% ROI, 45k Games (86 Skill)
      Davidnmgn, 34$ ABI, 8% ROI, 12k Games (84 Skill)
      Lacey411, 27$ ABI, 10% ROI, 5k Games (81 Skill)
      Pessagno, 18$ ABI, 12% ROI, 9k Games (78 Skill)
      BOZLAD, 17$ ABI, 12% ROI, 33k Games (78 Skill)

      ABI 36$-65$
      bulletsdown5, 57$ ABI, 9% ROI, 24k Games (81 Skill)
      die linken, 40$ ABI, 7% ROI, 11k Games (85 Skill)
      fibobg, 38$ ABI, 7% ROI, 10k Games (83 Skill)

      ABI 66$+
      andyafc#1, 147$ ABI, 5% ROI, 24k Games (91 Skill)
      bernardc, 72$ ABI, 7% ROI, 136k Games (89 Skill)
      Sparta45, 75$ ABI, 7% ROI, 44k Games (90 Skill)
      D0nAs1, 62$ ABI, 8% ROI, 29k Games (88 Skill)
      UH Big Tex, 128$ ABI, 4% ROI, 13k Games (85 Skill)
      shabalinvlad, 116$ ABI, 3% ROI, 110k Games (84 Skill)


      Bear in mind that these only include STTs and I'm god-smacked by these players in the 66$+ section and also with archenemy85 who has 19% ROI with 25$ ABI over such a large sample...
      My mind is seriously boggled and I'm going to try my best to get where these guys are no matter how much effort and time it takes.

      NOTE: Some of these I haven't rechecked in a while.
    • VladimirN
      VladimirN
      Bronze
      Joined: 22.02.2008 Posts: 438
      It's BRM time

      [0$-1.050$]
      [0BI-150BI]

      Games: 7$
      Type: 6-max
      Speed: Regular, Turbo

      [875$-1.575$]
      [125BI-225BI]

      Games: 7$
      Type: any STT
      Speed: Regular, Turbo, Hyper

      [1.350$-2.475$]
      [150BI-275BI]

      Games: 7$, 15$ (3:1)
      ABI: 9$
      Type: any STT
      Speed: Regular, Turbo, Hyper(7$)

      [1.925$-3.575$]
      [175BI-325BI]

      Games: 7$, 15$ (1:1)
      ABI: 11$
      Type: any STT
      Speed: Regular, Turbo, Hyper

      [3.000$-6.000$]
      [200BI-400BI]

      Games: 15$
      Type: any STT
      Speed: Regular, Turbo, Hyper

      [4.750$-9.500$]
      [250BI-500BI]

      Games: 15$, 30$ (3:1)
      ABI: 19$
      Type: any STT
      Speed: Regular, Turbo, Hyper (15$)

      [6.900$-13.800$]
      [300BI-600BI]

      Games: 15$, 30$ (1:1)
      ABI: 23$
      Type: any STT
      Speed: Regular, Turbo, Hyper

      [10.500$-21.000$]
      [350BI-700BI]

      Games: 30$
      Type: any STT
      Speed: Regular, Turbo, Hyper

      [15.200$-30.400$]
      [400BI-800BI]

      Games: 30$, 60$ (3:1)
      ABI: 38$
      Type: any STT, any MTT
      Speed: Regular, Turbo, Hyper (30$)

      [20.700$-41.400$]
      [450BI-900BI]

      Games: 30$, 60$, 100$ (6:3:1)
      ABI: 46$
      Type: any STT, any MTT
      Speed: Regular, Turbo, Hyper (30$, 60$)

      [28.000$-56.000]
      [500BI-1000BI]

      Games: 30$, 60$, 100$, 200$, 300$, 500$ (96:48:16:4:2:1)
      ABI: 56$
      Type: any STT, any MTT
      Speed: Regular, Turbo, Hyper

      [47.300$-...$]
      [550BI-...BI]

      Games: 60$, 100$, 200$, 300$, 500$ (48:16:4:2:1)
      ABI: 86$
      Type: any STT, any MTT
      Speed: Regular, Turbo, Hyper


      I made it super conservative so swings won't influence my play and I can enter any situation relaxed and focused on the right move, instead of the money.
      I went all the way to the dream of mixing 60$ to some super rare 500$ if situation arises. I didn't go further then this (dropping 60$) because I doubt focusing on 100$+ would be more profitable then having 60$ in. Maybe for SNE chase one beautiful year but math will have to take care of that when I get to it.
    • VladimirN
      VladimirN
      Bronze
      Joined: 22.02.2008 Posts: 438
      I'm going to finish easy stuff while I'm at it.

      First, I'll have to have some general labels for players who I have not played before and don't have any general impression other than their Sharkscope statistics. It will be based on their Skill level and number of Tourneys played:

      Skill 50-54 (250+ Games) (254, 118, 118)
      Skill 55-58 (300+ Games) (247, 186, 140)
      Skill 59-62 (350+ Games) (248, 222, 143)
      Skill 63-65 (400+ Games) (255, 255, 170)
      Skill 66-69 (450+ Games) (217, 254, 90)
      Skill 70-74 (500+ Games) (176, 241, 133)
      Skill 75-79 (550+ Games) (133, 211, 179)
      Skill 80-84 (600+ Games) (109, 177, 245)
      Skill 85+ (650+ Games) (169, 148, 252)

      Skill ANY (Insufficient Number of Games) (249, 249, 249)
      Skill 63-69 (150+ Games) (215, 215, 215)
      Skill 70-79 (200+ Games) (177, 177, 177)
      Skill 80+ (250+ Games) (139, 139, 139)

      Locked (252, 182, 243)

      Colors are pale for a reason. I want to represent these as something useful, but brighter colors (the ones based on leaks and their play style) would always have bigger weight.
      I could have made it simpler but I've been using it for years and I got used to it. It is also much more precise but might change them up in the future (either ranges or color themselves).

      EDIT: Changed it a bit.
    • Lazza61
      Lazza61
      Headadmin
      Headadmin
      Joined: 23.03.2011 Posts: 9,227
      Hey Vladimir,

      Welcome to the blogs. :)

      I don't think I've ever seen an opening to a blog with so much detail. And all those colours.

      If your disciplined approach is any guide, then I would say it's onwards and upwards.

      Cheers

      Laz
    • VladimirN
      VladimirN
      Bronze
      Joined: 22.02.2008 Posts: 438
      Hey, thank you for your welcome.

      I'm currently having a tough schedule. Gunning for a lot of exams, which was actually the main reason I stopped playing poker for now.
      At this moment all I can do is make a quality plan and do easy parts, until my free time allows me to do the heavier time consuming things. I'll go all out after 15th of July.

      There's one important thing that I have to notice: PT4 have some amazing potential and I think people aren't using it. I'm an IT Programmer and I'm sort of aware what it can do and I'll go to full detail when I have some more spare time, but even the simplest nested IF/THEN/ELSE statements can do godly things. Like collecting 15 stats into one "smart" stat, with losing no accuracy and gaining x15 simplicity.

      I wont reveal everything I've made (or what I'll make in the future), but I know it can do amazing things and I plan to make a perfect HUD by the end of the year. By perfect I don't just mean the most accurate. I mean the perfect combination of relevance, accuracy, simplicity.. the one that can make out the most accurate conclusions out of the smallest number of hands and which can also make some strong guesses based on practically no info. Maybe even adjust their ranges based on the latest actions.

      This should take an inhuman effort, information, tactic and knowledge about the game but I'll still try and see if it's possible.

      EDIT: As an example, exactly the same thing as THIS can easily be made with some PT4 coding and that would be 1/20th of what I had in mind.