[NL2-NL10] AJs NL100

    • PanDuzePE
      PanDuzePE
      Bronze
      Joined: 12.12.2007 Posts: 5,467
      Party Poker No-Limit Hold'em, $1.00 BB (9 handed) - Party-Poker Converter Tool from FlopTurnRiver.com

      BB ($100)
      UTG ($107.30)
      UTG+1 ($99.35)
      MP1 ($104.10)
      Hero (CO) ($21)
      Button ($102.25)
      MP3 ($131.40)
      SB ($109.55)
      MP2 ($25.86)

      Preflop: Hero is CO with A, J
      3 folds, UTG bets $3, 4 folds, Hero raises to $21 (All-In), UTG calls $18

      Flop: ($42.50) K, 5, 3 (2 players, 1 all-in)

      Turn: ($42.50) J (2 players, 1 all-in)

      River: ($42.50) 7 (2 players, 1 all-in)

      Total pot: $42.50



      24/16 150 hands
  • 5 replies
    • Ishindar
      Ishindar
      Bronze
      Joined: 31.12.2008 Posts: 259
      even with his high pfr% i would fold AJs to a 3 BB raise from UTG.
    • PanDuzePE
      PanDuzePE
      Bronze
      Joined: 12.12.2007 Posts: 5,467
      converter error.


      he was on MP2
    • Ishindar
      Ishindar
      Bronze
      Joined: 31.12.2008 Posts: 259
      nice raise then. i hope the J on the turn nailed it for u.
    • Aimboy
      Aimboy
      Bronze
      Joined: 03.06.2008 Posts: 11,940
      AJs is good hand to push after raise, but I think 150 hands probe is not big enough to make such a decision, after 500 hands it would be okay.

      Edit: Have you ever considered buying hand history?
    • burek2000
      burek2000
      Bronze
      Joined: 16.11.2007 Posts: 3,105
      Hi PanDuzePE,

      it's a bit strange converter, so I will evaluate as if hero is CO and openraiser is MP2. ...weird because there are no folds after the hero's push.

      Provided only VPIP and PFR it's the best to just stick to the Reraise ranges article for best result. Here you see you can push 99+/ATs+/AJo+, therefore nice hand.

      I personally play with positional stats of PFR, so I can adjust my reraises more precisely, because some players have big difference in PFR among positions, so when you have bigger database try implementing this into your game for fine tuning.

      Regards!
      burek2000