[NL2-NL10] NL2 QQ vs loose villain

    • stevegold87
      stevegold87
      Bronze
      Joined: 18.06.2009 Posts: 2,640
      Full Tilt No-Limit Hold'em, $0.02 BB (7 handed) - Full-Tilt Converter Tool from FlopTurnRiver.com

      UTG ($1.14)
      Hero (MP1) ($2.06)
      MP2 ($2.06)
      CO ($0.87)
      Button ($1.26)
      SB ($3.79)
      BB ($2.44)

      Preflop: Hero is MP1 with Q, Q
      1 fold, Hero bets $0.08, 2 folds, Button calls $0.08, SB calls $0.07, 1 fold

      Flop: ($0.26) 8, 9, 9 (3 players)
      SB bets $0.22, Hero calls $0.22, 1 fold

      Turn: ($0.70) 2 (2 players)
      SB bets $0.48, Hero calls $0.48

      River: ($1.66) 3 (2 players)
      SB bets $3.01 (All-In), Hero ?

      Villain range is huge. 54/14/64 over 20 hands only. (Doesn't mean much but by his plays before I can tell he was weak!)

      Thanks
  • 6 replies
    • EmanuelC16
      EmanuelC16
      Bronze
      Joined: 02.01.2010 Posts: 13,897
      I think you should raise the flop. If he shoves on you it sucks but I've seen so many bad players shoving 8x, OESD, TT, JJ, and even 77, 66 that it's probably profitable to stick it in. As you didn't raise the flop you are in complete darkness on later streets, so I just don't have any advice for turn or river...
    • Oly0909
      Oly0909
      Silver
      Joined: 08.06.2008 Posts: 843
      This flop is hard to hit, and QQ are maybe even too good to raise him when he donks into you.
      2nd donk on turn is where you have to decide do you believe he's on 88 or 9X and fold, or you're going all the way, because on river you have about $1,20 left, and the pot is allready $1,66. If you called it to the river, there is no reason to fold now.
    • Wriggers
      Wriggers
      Bronze
      Joined: 21.07.2009 Posts: 3,250
      I'm reraising the flop and if he calls you should start to worry, it's a lot easier to put a player on a hand if you raise him and judge his actions.
    • stevegold87
      stevegold87
      Bronze
      Joined: 18.06.2009 Posts: 2,640
      Originally posted by EmanuelC16
      I think you should raise the flop. If he shoves on you it sucks but I've seen so many bad players shoving 8x, OESD, TT, JJ, and even 77, 66 that it's probably profitable to stick it in. As you didn't raise the flop you are in complete darkness on later streets, so I just don't have any advice for turn or river...
      But raising a donkey would put doubts in his mind while flat calling him will induces more betting on the turn and river. This is how I thought.
    • EmanuelC16
      EmanuelC16
      Bronze
      Joined: 02.01.2010 Posts: 13,897
      Originally posted by stevegold87
      Originally posted by EmanuelC16
      I think you should raise the flop. If he shoves on you it sucks but I've seen so many bad players shoving 8x, OESD, TT, JJ, and even 77, 66 that it's probably profitable to stick it in. As you didn't raise the flop you are in complete darkness on later streets, so I just don't have any advice for turn or river...
      But raising a donkey would put doubts in his mind while flat calling him will induces more betting on the turn and river. This is how I thought.
      Yes, but donkeys have unlimited bullets sometimes. And I wouldn't be surprised if he made a backdoor flush. If you are confident he didn't hit anything you can call him all the way. But a raise on the flop would give you some precious information...
    • Kaitz20
      Kaitz20
      Bronze
      Joined: 02.02.2007 Posts: 27,343
      I think calldown is very reasonable there
      he is bluffing enough times with close to 0 equity so no need to raise flop and scare him away
      as played. I´d call river. if he has you beat then nothing you can´t do when taking bluffcatching line