Beating the Lowstakes - Part 3

  • Fixed-Limit
  • FL
  • $2/$4
  • Shorthanded
(2 Votes) 6020

JOIN NOW TO VIEW THE FULL VIDEO

Free membership

Join now
 

Description

In part 3 of his series, Beating the Lowstakes cornholio focuses on the $2/$4 limit and explains the concept of negative freeroll.

Tags

Beating the Lowstakes FullTilt river series Theory Video

Comments (5)

newest first
  • FishermansFriend

    #1

    Enjoy!
  • Tropex

    #3

    "Beschreibung

    In part 4 of his series, Beating the Lowstakes ..."
    Isn't it part 3 according to the title?
  • wuerstchenwilli

    #4

    I think it is better if you replay the hands and change your holecards or boardcards instead of talking about "Lets now say I had a different hand .."

    Otherwise it was pretty good although I don't like Villains cbR with A9 because probably most people call there Jacks. AND now you know his bR IP without initiative is polarised. You won't fold your Fishhooks against him anymore will you?
  • FishermansFriend

    #5

    @3, it's part 3, sorry for the confusion, fixed it :)
  • overson

    #6

    On the last hand, I did equilator ranges for a value bet calling range and their betting range after checking.

    A good player may put you on some barreling Kx and some pocket pairs, so AQ should be the lowest they call against that range, but many may call Ax and maybe some high pocket pairs if they aren't concentrating. (against that range I calculated around 60% equity, so they have to be good and playing good at the time in order for the value bet to be entirely wrong)

    When you check, I can see them bluffing or deciding to bet because their hand suddenly looks better to fold the small range of some pocket pairs, Kx, plus just spew the nonexistent value bet when not concentrating(if only a tiny amount of hands are bet the equity quickly passes the required 16% to check/call)

    So basically, I think bet/fold is best, especially at these limit since you have to have extremely good reads to be sure they won't occasionally call, and players aren't usually that good at 2/4. But I think check/call is a very nice second option as well since it really is extremely thin value still.

    I really like the way you changed your own cards, but I think it would be better to define the border, whats the worst or best hand for the play you recommend. Also reverse the hand and give your opponent range actions against your range for his best play.