Hm. I guess I didn’t explain that too well, so I’m going to do a little calculation to show off the effect I was talking about:
Take a tournament of N equal skilled players with random positions and assume the case of equal stacks S_i = s for all i. This means, the real TEQ of player j at the moment is:
TEQ_j = 1/N
The preflop equity, a player j needs to go broke against another player m (ignoring the blinds for the moment) is
E = TEQ_j(fold) / TEQ_j(call,win) = 1 / (N*TEQ_j(call,win)) ~= 1 / (N * TEQ_ICM ) (*)
where TEQ_ICM = ICM_j( S_j = 2*s, S_m = 0, S_k = s for all k != j,m )
The last identity of (*) is an approximation assuming that for random positions and equal skill, it is acceptable to replace the real TEQ by ICM TEQ.
But now let’s assume the player m is a fish who therefore has less TEQ than 1/N. Furthermore, let’s assume we know exactly that his bad play loses him an amount e of TEQ in the long run. The TEQ distribution for equal stacks and random positions is then
TEQ_m = 1/N – e, TEQ_k = 1/N + e/(N-1) for all k != m
If we now calculate the equity, player j (!= m) needs to go broke against the fish, we get
E = TEQ_j(fold) / TEQ_j(call,win) ~= [ 1/N + e/(N-1) ] / TEQ_ICM
Note, that the approximation TEQ_ICM in the final state is ok, since after the fish busts, there are only equal skilled players left.
One sees: Having a fish on the table makes you more risk averse when calling all-in against hím (since there was a positive quantity added in the nominator). The other way round this means, that you’re less risk averse if you are an average player on an average table and one genius is there too, to call all-in against the genius (just change the sign in front of e).
The funny thing about this formula is that you can actually calculate the equities if you know e (which could be put into relation with the ROI in the early stages). But the problem is, that you can’t calculate anything which leaves final states where the fish/genius is still around since you need a skill dependent TEQ model to calculate e as a function of the stack distribution.
And this is the problem of adjusting your play when having non-equal skill.