Hello, I've been playing HUSnG's for awhile now, at the smallest microstakes possible and I'm just now getting comfortable enough with the terminology associated with ranges to start exploring them further and applying them to my HU opening range. I was going to ask a more detailed question, but my limited understanding of the terminology and basics has prevented me from asking the entire question in an organized manner. So, I thought I'd ask about the basics of the basics and maybe that'll help me be able to form my other questions better.
From IP and OOP (preflop), what are the required ranges that I should have in a default, ABC strategy, for the first few hands in a HUSnG against an unknown villain (readless). By ABC strategy, I more or less mean "what is optimal, readless, against an unknown average player at low microstakes". Keep in mind that I'm opening about %70 from IP and about %30 from OOP. I've listed all of the sub-range names that I can think of below, along with a description of what I think they're for and similar terms for them. Some of them may be wrong but here they are:
- Sub Range - Description (hands that normally...) - Similar Terms
- Limping / calling range - only complete/check the blind to see a flop. - Flatting range.
- Raising range - open raise.
- Raise-calling range - call villain's open raise.
- Check raising range - check raise.
- Check raise-calling range - call villain's check raise.
- 3bet light range - can be 3bet in the right situation.
- 3bet light-calling range - call villain's 3bet in the right situation.
- 3betting range - 3bet (not All-In).
- 3bet-calling range - call villain's 3bet (not All-In).
- 3bet shoving range - 3bet villain's raise by going All-In. - 3bet jamming / All-In range.
- 3bet shove-calling range - call villain's 3bet All-In.
- Barreling range - can barrel the flop and/or turn. - Bluffing range.
- 2-3 barrel-calling range - can call villain's barrelling of the flop and/or turn. - Bluff catching range.
- Shoving range - go All-In, regardless of previous betting actions. - Jamming / All-In range.
From the list above, which sub-ranges do I need to think about and put into my IP and/or OOP opening ranges (playing ranges)? If there are other terms that mean the same thing for any sub-ranges that I have listed above, what are they also? Thanks for helping me out with this stuff. - toHoldem
[edit / I put "-" in front of "- Sub Range, - Description, and - Similar Terms" because I couldn't get the spacing right with the spacebar or the TAB key. It's supposed to be in three columns and much easier to read. edit2 / I used the BOLD button to differentiate stuff a little better.]