I play FL FR.
When somebody leave the table HUD may "jump" from normal positions. This is happen in 0.79 builds only.
Hi,
Could you set the table size filter to 6: Does this happen again?
Ciao
Michael
Hi,
Hmm I don`t play SH. Are you sure that I should set the table size filter to 6 if I see 7, 8 or 9 players on the table?
Hi,
The two check marks are "only" a display problem: The 10 seat option is still used in this case. (This display problem will be solved in the next 0.81 release).
Ciao
Michael
Ok, understand but what with HUD bug? Any idea why HUD jump between 9-max & 10-max? Even if you see only 9 players on the table Elephant may still s 10-max HUD(this is right) but may switch to 9-max HUD.
The table size detection is done by counting players ![]()
It should work when you set the table size to 10 players in the HUD menu. Does the HUD still jump after setting the table size to 10 players?
Ciao
Michael
When I setting the table size to 10 players I don`t have any problems with HUD.
Just strange that I detect this bug in last two builds. I donn`t detect this bug in 0.76(for example).
Hi again.
In 0.84 you make: BUGFIX Use table size from new parsers as table size in HUD. This is fix the problem but only partly. Now hud still may jump but now so offen as in previous builds. Elephants logs contain only import error but all hands were imported as needed.
Best regards
