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FL 6-max colour coding

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pbijvoet
Joined: 30.10.2009

Goodday everyone,

I'm playing 6-max regular tables and would like to colour code my basic stats. And combining these stats to tag villian as good, fish, loose passive, tight passive, nit, etc.
I was thinking of the next stats:
- VPIP under 22-23 tight, between 23-28 good, 28-35 good agro over 35 agro.
- PFR under 17-18 tight, between 18-23 good, 23 and over is agro.
Perhaps 3bet stats, WTSD W$SD, AF?

What are your thoughts?


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4 replies
Avataren
Joined: 28.04.2010

<23 is nitty . 23 - 28 is tight and above 30 is LAGgy to good (near perfect vpip is between 32 to 35%)

<18 nitty , 18 to 23 is tight. 24 to 28 is good. >30 is definitely on the path to being too much

3bet stats <10 is nitty. between 12 - 15 is good above is a bit too much

WTSD between 40 - 45% is good w$sd you cant really use for anything it only shows how good villians have been running on the sample you've acquired .

i personally use AGG% not AF so i cant really help you on that but 48% to 55% is good on agg%


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pbijvoet
Joined: 30.10.2009

Wow thanks,

Aff% is like aggression frequency right? I'm still doubting on what to use. What's your decision to use aff% instead of AF?


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Avataren
Joined: 28.04.2010

Originally posted by pbijvoet
Wow thanks,

Aff% is like aggression frequency right? I'm still doubting on what to use. What's your decision to use aff% instead of AF?

for me its just easier to use because its 0% to 100% AF is some weird 1.3 - 2.8 numbers etc. I just think its easier for me to say "okay he has 50% agg% thats a good stat" or <30% hes a fucking passive guy awesome. Since i have used agg% from the very beginning i had bought HM2 and prev with hacked versions of PT I never got used to the 1.4 bla bla thing. so dont know what is good or not.

btw what stakes are you playing and where ? stars i presume ?


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YohanN7
Joined: 15.06.2009

From my blog:

So how do you color code your opponents? I have a fairly ambitious scheme (at Stars), very suitable for the micros.

I have

  • Rocks (very tight, passive) in red
  • Stones (very tight, aggressive) in orange
  • TAG (tight, aggressive) in yellow
  • Timid TAG (tight, passive) in light yellow
  • LAG (loose, aggressive) in dark blue
  • Timid LAG (loose, passive) in blue
  • Fish (very passive, somewhat tight) in light blue
  • Juicy fish (very passive, very loose) in pink
  • Wild fish (somewhat aggressive, very loose) in green
  • Crazy fish (aggressive, very loose) in dark green
  • Calling Stations (very passive, very very loose) in light green
  • Lunatics(aggressive, very very loose) in white
  • Maniacs(very aggressive, very very loose) in purple

And that is for preflop. It's extremely useful, especially when table selecting. I didn't start out like this, but the list has grown, and I can maintain the colors without paying much attention to it. It has become second nature to code an unknown limper immediately as a fish. If stats are too for from the right color, I simply change it, but I don't fiddle with it all the time.

I use the eight colors available in PokerTracker for post-flop tendencies:

  • Black - Nothing so far
  • Yellow - Decent
  • Green - Calling Station
  • Light blue - Typical fish
  • Blue - habitual donk bet bluffer
  • Dark blue - Too aggressive
  • Red - Too tight
  • Orange - Mr. Tricky
  • Purple - Maniac

This is, of course used for exploitation. Who to three-bet light, who to not call down with a ragged ace, etc.


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