Originally posted by GingerKid
I heard about gto bots but not about such simulations
http://www.ualberta.ca/~archibal/papers/johanson.pdf
Originally posted by GingerKid
And with rake, I am not sure if there is profit at all vs such bots?
It´s not about playing against those bots, those measurements (exploitability) are figures that the bot-developers publish themselves and it´s a way to compare the "quality" of different GTO-bots (benchmark). => The lower the exploitability the higher the quality.
I´m not aware of the rates of nowadays bots, but I remember that LHE-HU (!) bots in 2013 reached sth. like 2bb/100, so they´d lose 2bb/100 against an absolutely perfect playing Nemesis opponent. It was once claimed that a "potential" exploitability of 10bb/100 (state of ~2008) would be sufficient to crush the world´s top-LHE-players! Here you can already see what we´re talking about. NLHE (let alone 6-max compared to HU) is incredibly more complex, so I´d say current bots are likely exploitable for sth. > 20bb/100 against a perfect playing "GTO-god".
Originally posted by Shakaflaka
Another example to help me understand this concept: we call BBvsBU and the flop comes 842r. Opponent has weak ovcards like JTo or something similar. By checking behind he gets the opportunity to improve his hand, so checking has some merits. So if we defend more than 1-alpha because his bluffs have equity (mostly ovcards) then checking becomes more attractive to me. Aren't we defending too much then?
Again, there are two sides of the medal.
If you defended only by raising - then you had to lower your defense, otherwise Villain wouldn´t have any incentive to bluff you on the flop with hands that have equity > 0%. But that´s not realistic! Once you start calling, you still let Villain realize his equity. That means, he loses some EV when you raise, but he gains some EV when he calls (because he still has equity in a bigger pot now). The treshold is impossible to calculate precisely. Maybe I´ll make a video soon on nothing else but (1-alpha), if there´s interest? 
Originally posted by jules97
What bugs me about '1-alpha' is we never hear about it's limitations. Is it even a practical approach in the majority of situations?
GingerKid already made a bunch of valid points! I´d just like to add that (1-alpha) originally has it´s roots in the calculation of defense-frequencies in "one-street-games" with totally polarized ranges. Like you´re on the river and your opponent shoves with x% nuts and y% air. You have a bluffcatcher and can call or fold. Here´s where (1-alpha) can be calculated precisely. In any other situation, we can only make estimations - which is the reason why the game is (and will be) unsolved.