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UTGvsCO flat called spot. Does the villain have enough bluffs OTR?

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headshot2009
Joined: 01.08.2009


Does the villain have enough bluffs OTR?
How the hand was played overall? Any better ways to play?

Thanks.


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MyFloXyBabY
Joined: 15.02.2010

I quite like it as played. It's certainly not possible to lose less or go away or shit. You have a decent hand and he is so much capped lol.

I could also totally see a check/call on the turn instead because I'd expect a lot of regs to barrel all their floats if allowed. Maybe even a check/raise against stupid regs that like to float. Not yet really the case of most regs at micros though I imagine.


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SDK1987
Joined: 12.11.2008

That looks a lot better without clicking on links :f_wink:

Maybe good to tell what kind of villain you are dealingwith. if he's a fish you can go for 3 streets of value and otherwise you can indeed chec/call the turn and river.

Cheers,
SDK1987


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headshot2009
Joined: 01.08.2009

Originally posted by SDK1987
That looks a lot better without clicking on links :f_wink:

Maybe good to tell what kind of villain you are dealingwith. if he's a fish you can go for 3 streets of value and otherwise you can indeed chec/call the turn and river.

Cheers,
SDK1987

Oh yes indeed, agree with you that pic looks better, thanks for that. Will try to make it this way from next time.

I think that was a reg but not sure, more like unknown. However I can not get away from loosing 3 streets if villain is not checking back anywhere, can I? I want to make sure that folding is bad play in that kind of spot.


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