Hello guys,
Whats up? Some new stuff in the blog. I want to discus two topics:
Tagging the villains, while playing zoom.
I prefer to keep it simple and make these tags, which allows me tag the players even I have got a small sample:
Limper
Shortstack <75bb and below
Big Stack > 375bb and above
Regular – very much hands
Adapation vs Player Type
Limper
• Bad player – fun player
• Is calling way to much, because he is interested to see what we have
• Playing mostly passivly, so bluff-induce is not possible => we have to bet (value)
• Is bluffing the river more frequently than a regular => we can Bluff catch more often
• Do not bluff, bet for value => we can expand our value range
• Big hand -> bet big => extract more value
• marginale hands can be checked => realize our showdown value
Shortstack
• look at the effective stack size => adjust betsizing, bet smaller
• drawing hands sometimes don`t make sence => suited connectors, small PP can be folded pre
• make more value bets, widen value range => f.e. bottom pair
• bluff less and carefully (one street, blind play)
• Is bluffing the river more frequently than a regular => we can Bluff catch more often
Bigstack
• Normally a limit regular
• Very low blufft frequency, betting mostly for value only => overfold
• When he makes action, raises or big bets, especially on the river, often the nuts => overfold
• Has a gameplan, is thinking about lines -> can be bluffed => “good” bluffs possible
• Look for good bluff spots => bet once (twice) as bluff
• Bet all nutted draws (backdoors) as semi-bluff => extract value if completes
• Just betting strong value hands, take care of board-texture and used lines => avoid difficult spots
• Marginale hands, best fold pre => avoid difficult spots
Regular:
• Like Bigstack
• Start wiriting Notes because of playing more hands vs. reg than vs. fish
• Start to exlpoit him based on stats (and notes) having good sample (1k hands+) => categorise as tag, nit, …
HUD
Constructing a small HUD with just the essential needed stats. What stats should that be, and how can we exploit the villains using the given information. This is a topic with lots of opinions I discussions can be very interesting.
For starting the discussion I will post my actual HUD (without pop-ups) during the next days.
GL at the tables
Slainte Talisker