iPoker - €0.20 PL Hi (6 max) - Omaha Hi - 5 players
Hand converted by Holdem Manager 3
UTG: €19.69 (98.5 bb)
CO: €22.42 (112.1 bb)
BTN: €102.93 (514.7 bb)
Hero (SB): €20.00 (100 bb)
BB: €39.73 (198.7 bb)
Hero posts SB €0.10, BB posts €0.20
Pre Flop: (pot: €0.30) Hero has A♥: A♣: 4♦: T♦:
UTG raises to €0.70, fold, BTN calls €0.70, Hero raises to €3.00, fold, UTG calls €2.30, BTN calls €2.30
Flop: (€9.20, 3 players) 6♠: 6♦: 7♠:
Hero checks, UTG checks, BTN bets €4.60, Hero calls €4.60, UTG raises to €16.69, BTN raises to €28.78, Hero folds
Turn: (€47.18, 2 players) 3♣:
River: (€47.18, 2 players) Q♠:
Results: €47.18 pot (€1.00 rake)
Final Board: 6♠: 6♦: 7♠: 3♣: Q♠:
UTG shows 8♣: K♣: 5♥: A♦:: (One Pair, Sixes)
(Pre 43%, Flop 6%, Turn 6%)
BTN shows J♠: 9♥: K♠: 6♣:: (Flush, King High)
(Pre 57%, Flop 94%, Turn 94%)
BTN wins €46.18
BU is a 40/20 Lag player with high descending betting frequencies (cbet 90-80-30). When involved vs hero though, he showed quite value-heavy stuff so far so he might be deviating his style against other regs. UTG is a 55/35 maniac overplaying hands in all sorts of situations.
I am not interested in how the hand actually played out as the fold vs call/shove is obvious. I am wondering what my strategy should look like after a check/check/bet/call/fold line. My question is quite specific... but strives an important concept I use to apply GTO in general: merge ranges around the third side-card to imitate GTO-frequencies.
Our flop check-call matches GTO-play, so far so good, defending AA with a bdfd and the
seems to be standard. I assume villain either checks back turn or shoves whereas monker tells me to defend ~70% of my AAxx without flushdraw. Everything makes sense blockerwise: we'd stack-off pair-blockers or better like the :7x:, :6x:,
and hands like our one that block the straight with a :4x:. On the other hand we fold reverse blockers with :Tx:,
and :9x:, also the
is a high-freq folding candidate. This leaves the higher ranked cards. I am wondering what logic is behind the :Ax::Ax::Kx: and :Ax::Ax::Qx: combos? why we do call with the
blocker at a super-high frequency (90% whereas
is a mix at the avg. 70%)? Monker defends a lot of hands with negative EV, why? We´re not having hands here with higher EV at all? Is it that bad to allow villain making auto-profit, what makes more sense against human players?