Originally posted by jbpatzer
Originally posted by YohanN7
Originally posted by GingerKid
So not sure if we can trust a program if we do not know how exactly it works.
I dont trust the software at all. It should be some approximation of nash equilibrium, but if you try playing vs their bots (who are trying to play "GTO"), you can crash them with pure aggression. And such bot should at least be unexploitable against aggression since it plays according to nash.
These words of caution should always be kept in mind. It took a team of researchers at University of Alberta a decade to approximate GTO well enough for FLHU to call Cepheus "unbeatable" (whilst it is still an approximation). I am not confident at all that the required knowledge is in the hands of even extraordinary software developers in every case.
But I doubt as well that it is as easy as to "be aggressive" to beat the programs.
Vorpal pointed me at this thread to see what I thought of it. I had a quick skim through it, and thought I should at least answer this point. I've written a GTO solver myself and, trust me, it's not so hard. My software agrees with Piosolver and GTORangebuilder in every spot. For me, the tricky thing about these solvers is not writing them, it's learning from them. I was given a copy of Piosolver and I can happily set up ranges and betting trees and compute solutions to my heart's content. I know lots of Pio users are aggregating results from multiple flops. Personally, whenever I use it I feel like a four year old with a calculator. I remember when my son was much younger he was holding a calculator and I asked him what 34 times 27 was. Click, click, clickety click.....123. Me: That must be wrong. Him: The calculator says 123! - stomps off.
I'm not a good enough player to have any use for my own software, which is sad, but there is lots of training material on the GTORB site, and Alex Sutherland's GTORB blog has lots of really good articles. He's a good player and a really understands game theory, which is more than can be said for a lot of poker players.
Hi,
Considering that today GTO for 6max no limit holdem is far away from being solved, what kind of GTO is your software doing? if you are providing approximation of GTO, then it should be said like that, and explain what are the assumptions about the approximated model. E.g. if you are building ranges for hero using GTO range builder, what is the assumption about villain range for particular board and actions? Are you taking in consideration all possible villain ranges (which should be actual GTO) or a single range?
First thing which I find unlogical, why is it for MP suggesting to fold around 44% range after checking the flop and CO bets 33% pot size? What does it have to do with GTO? It looks that the software has a huge leak in this spot. CO is checking back a hand like TT on the Flop, big mistake. It really needs protection, since there are many hands in MP range that are going to cf, like KQ, JQ, and similar, and have very nice equity vs TT. I agree that it is likely GTO to check back some value hands for CO, but those hands shouldnt be hands that need protection, it is usually high pairs, or even trips, set. Also, on flop CO is not checking back any strong hand (only some of TT, JJ which are very vulnerable), so it means that it can't handle big overbets once MP start betting turn and river after flop gets checked).
Thats why I wrote in a comment above, that I dont trust such softwares which just outputs "magic numbers" for each combo (EVs), and I should simply trust it that it does GTO magic.