I Think the limping ranges depends on the players who act after us , their agressivity and raising sizing / patterns. Poker isn't a static game.
That could be interesting to make some simulation with a GTO solver playing against a recreational player and vs a good regular to see how it turns out.
Blinds Battles and Steals/Resteals situations. Well that's just a suggestion.
Best of Skills & Luck @ Tables,
J-C
