Thanks Gingerkid, a good note that blockers matter and if villain has a tonne of them in his bluffcatching range, that's something we need consider when building our betting range.
Lets get back to trying to build some ranges.
This weeks goal here for me is to try and build some continuing ranges in 3b pots with BB v BTN. When BTN calls hero's 3b IP.
One flop each for A,K,Q high and then for each of them rainbow, twotone. So a total of 6. If I can get them down decent, I'd like to do some mono textures too afterwards.
So, some things I want to consider:
- value hands bet for 1 street, 2 streets, 3 streets
- flop x/c range
- flop x/r range
- flop bet, turn x/c range
- flop bet, turn x/r range
- playability in each line
Try to build balanced ranges. Ignore any exploitable things that may be applicable and a good idea in the majority of games.
I'll try to get something up in the next couple of days. Anyone else is welcome to do the same and we can compare our ranges and try to work towards something ideal.


