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Balance Update - May 2020 — StarCraft II

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Summarizing the battery update:

• Normal battery: restore 300 shields over 6 seconds

• Initial version in test map: restore 300 shields over 3 seconds, then another 300 shields over 21 seconds

• New proposal: restore 1400 shields over 14 seconds, reduce cost to 50 nexus energy, make available from any nexus, all without using any battery energy (allowing battery to restore another 300 shields over 6 seconds)

We've gone from an initial +300 shield potential, to +1400 shield potential, with a notable increase in accessibility.

My perspective: The battery overcharge change will create an incredibly strong defenders advantage for holding the third base in pvp. Standard engagements around this time are +2 timings with CIA vs CIA. In this situation its almost impossible to snipe batteries, and its common to juggle archons back as they get low on shields. An overcharged battery now jumps from being able to restore 300 shields in 6 seconds to 1400 shields in 14 seconds, and its going to be extremely easy to make sure this overcharge is available. The defending toss doesn't need to activate the overcharge until juggling back the first round of archons, in which case even if the attacker retreats the overcharge is still massive.

Side note: Proxy nexus builds might become 'viable' in masters at the very least.

P/S : Is there anyone else playing this game?


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Super Moderator
VorpalF2F
Joined: 02.09.2010

Hi RaymondGreen,
Welcome to PokerStrategy.com! :welcome:

I don't play it, -- let's see if others do as well.

Do you also play poker?

Cheers,
VS


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taavi1337
Joined: 29.05.2009

looks like lots of extraterrestrials this game. when i was younger i enjoyed the realism of command and conquer which focused more on copying actual tanks on earth. i didnt much like extraterrestrial-focused sci fi games. now that i am older i might give it a look. i might, i just might, my friend.


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