Interesting Spots

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Description

Collin analyzes some tough and interesting spots from his own games hoping to learn from any mistakes made

Tags

HH Review MTSNG

Comments (11)

newest first
  • Beatlemanic

    #1

    Nice video as always :)
    Btw, I think the bounty calculation (at ~ 5:00) is little bit complicated; becouse if you call and lose, you will lose also your ability to colect bounty in future coz you will be shortstack and it will be much harder for you to colect bounty from your oponents if you don't cover their stacks.
    I made some calculation and imho you shouldn't call any of Q3o, T7o or 65s - the bottom of +EV calling range is something like ~ Q5o, T8o, and 87s due to this fact.
  • zarathustra07

    #2

    Also concerning the bounty calculation: isn´t a reg shoving tighter than nash, considering your looser calling range?
  • Zolotarsp

    #3

    №1 Beatlemaniac
    I don't think you should consider this at all. Firstly: if you call and win - you highly increase your chances of collecting other bounties. Only that, i suppose, should even the shortstacker effect you're talking about.

    Secondly, from naked $EV perspective, we may consider a bounty as some 'freeroll' chips which we get if we win a hand but we can't loose it whatsoever.
  • Zolotarsp

    #4

    And Collin - thanks for another instructive video :)
  • CollinMoshman

    #5

    #1 Beatlemanic: I elaborate more on the bounty calculations in a $60 KO vid which should be released soon. How do you do your calculations that take into affect future bounty situations? Would definitely be interested in hearing more.

    Thanks for the feedback, glad you enjoyed the vid!

    #2 Zarathustra07: Yes, in theory there is a new equilibrium based on the caller's modified calling range if he's eligible for a bounty. One possible way to model that is to create the caller's range as if there's an ante with chip overlay corresponding to the equity the bounty represents, then put that new range into the original hand. If you come to my next coaching I'm happy to discuss this more.

    Very good point though.
  • DancingUncle

    #6

    一群傻逼 还是骗人的 说什么注册后观看全部 真是傻逼 以为这么简单
  • Beatlemanic

    #7

    @Collin: I use this algorithm to simulate future game of bounties: 2 random players will be fliping for their stacks, and this proces will repeat until there's only one player left in turnament. Then I use monte carlo method to track how many bounties will every stack collect an average. (Its heavy simplification of real game, but I hope its better then nothing). One result of this algoritm is that bounty factor don't affect your ranges in HU (which is logical), and also you usually can't call shortstack that wide as you can think be only using ("value of bounty * probability that you will win") correction in bounty spot.
  • Beatlemanic

    #8

    @Zolotrap: Yeah, I consider this factor (better collecting other bounties) too and include it in my calculation. In fact, your ability to colect your own bounty and bounty of the second oponent in turnament will increase, but your ability to colect shortstacks bounty will decrase to 0 (he will be out of turnament); this "future bounty" will be transformed into "present bounty". As a concequence, sum of all your "bounty potential" will even slightly decrease if you call and win (and decrease heavy if you call and loose ofc. But if you call and win you collect "present bounty", so you can call wider than in normal sng, but only a little.)
  • Beatlemanic

    #9

    I'm using my own software which can calculate this "bounty potential", if you want you can download it here: https://www.dropbox.com/s/3z55h2llr8rtyym/BPC.exe
  • CollinMoshman

    #10

    #7 Beatlemanic: Thanks, I've downloaded this software and will definitely check it out. I'm wary of declining profitable spots in current hand based on anticipation of future spots that may or may not come, but I will give this full consideration before any future bounty content.
  • JusTNo1RNMD

    #11

    do u think in most games on average, high or low stakes, people do not diviate from nash that much and thats the reason u use nash as a default for pushing and calling pushes?