Updated on 02 Jul 26 by

Bet types: the protection bet

Introduction

In this article

  • Why protection matters
  • What to protect against
  • When and how to protect

One of the most basic factors in poker is the protection of your own hand. You often bet or raise with the intention of giving bad odds to a hand that could have a lot of outs against you, thus forcing your opponent to make an incorrect call or to give up. These bets are called protection bets.

A protection bet is a bet (or a raise) that tries to protect your hand against weaker hands which could have some potential outs against you. If you don't bet, your opponent can see the next card way too easily.

For instance, if you check out of position, your opponent can take a free card, and if you only call in position, you give him a cheap card. You should try to prevent this whenever you think you're ahead but have some scare cards you're hoping not to see on the next street.

In this article, you will learn what you have to protect against, how much you should bet and when you should avoid a protection bet.

Parallels to other betting types

It's hard to combine a protection bet with other kinds of bets. In the case of protection, you usually assume that you have the best hand, and are therefore usually willing to go all-in. If you make the bet on the flop and you were pre-flop aggressor, it's also a kind of continuation bet.

A possible connection to probe bets and position bets can be made, because in these cases you will also try to protect your hands against possible draws, even if you are mostly just exploiting your position or your situation.

PartyPoker $25 NL Hold'em (6 handed)

Stacks & Stats
MP ($25)
CO ($25)
UTG ($25)
Hero ($25)
SB ($25)
BU ($25)

Preflop: Hero is BB with J , 4
UTG calls $0.25, 3 folds, SB calls $0.25, Hero checks

Flop: ($0.75) 2, 2, 4 (2 players)
SB checks, Hero bets $0.60, 2 folds

What to protect against

The most important question to ask yourself in this topic is: What do I have to protect myself against?

The definition tells us you're protecting against hands that could have some outs against you. In that case, two important questions remain:

  • How are you supposed to know your opponent's hand?
  • How many outs are 'some outs'?

Of course, you can never know the exact hand your opponent has, but you can put him on a certain range often enough. When this range contains a couple of hands that could constitute a draw on a certain board, with many outs against you, you should always protect.

As long as you have a strong hand yourself, you hardly ever make a mistake in doing so. As previously said, protection bets are also value bets - even if there is nothing to protect against, it's not wrong to bet to extract value.

Let's take a look at the second question: How many outs start getting dangerous?

These are the four main categories you have to protect against:

  • Flush draws
  • Straight draws
  • Overcards
  • Combo draws which are a combination of the categories above
FLUSH DRAWS

PartyPoker $25 NL Hold'em (6 handed)

Stacks & Stats
MP ($25)
CO ($25)
UTG ($25)
BB ($25)
SB ($25)
Hero ($25)

Preflop: Hero is Button with A , K
2 folds, CO calls $0.25, Hero raises to $1.50, 2 folds, CO calls $1.50

Flop: ($3.85) A, T, 4 (2 players)
CO checks, Hero bets $3.00, CO calls $3.00

Turn: ($9.85) 5 (2 players)
CO checks, Hero bets $7.50 , CO folds

In this example, Hero hits his top pair top kicker on the flop, but he doesn't like the board at all. There are already three hearts on the board, a fourth would probably turn his hand into trash. He should absolutely avoid giving out free cards here and would do good to bet high and aggressively. On the flop, CO plays check/call, meaning he will often sit on a flush draw with just one high heart plus X.

If you put him on that hand, it should be clear that you have to keep betting on the turn. Your opponent gets very bad odds, and it will be hard for him to call his flush draw out of position. In case he does, he is making a mistake and you will win money in the long run. If he folds, you win the pot right away, which is also a profitable result.

Even if your opponent flops the flush, you shouldn't be scared on this board; you can just put it down to bad luck. Of course, you don't have to go broke on such a flop every time, but you have to keep an eye out for what your opponents do.

For instance, if your opponent is usually very passive, you can fold if he starts getting aggressive.

PartyPoker $25 NL Hold'em (6 handed)

Stacks & Stats
MP ($25)
CO ($25) (32/8/0.5/29/1021) [VPIP/PFR/AF/WTS/Hands]
UTG ($25)
BB ($25)
SB ($25)
Hero ($25)

Preflop: Hero is Button with A , K
2 folds, CO calls $0.25, Hero raises to $1.50, 2 folds, CO calls $1.50

Flop: ($3.85) A, T, 4 (2 players)
CO checks, Hero bets $3.00, SB raises to $8.50

If a passive player decides to check/raise the flop, you should also get out of the hand. However, if you still think you're ahead, you should push, as this allows you to keep protecting. A call is completely out of the question, as a lot of turn cards could help your opponent whereas none of them are much help to you. What we are getting to is this: it's important to protect, but you don't have to go broke every time. Details on post-flop play are beyond the scope of this article.

Especially when it comes to weaker players, you know that they call way too much and suited cards are always amongst their favorites to play. The thought pattern outlined in example 2 also applies to the following hand:

PartyPoker $25 NL Hold'em (6 handed)

Stacks & Stats
MP ($25)
CO ($25)
UTG ($25)
BB ($25)
SB ($25)
Hero ($25)

Preflop: Hero is Button with A , K
2 folds, CO calls $0.25, Hero raises to $1.50, 2 folds, CO calls $1.50

Flop: ($3.85) A, T, 4 (2 players)
CO checks, Hero bets $3.00, CO calls $3.00

Turn: ($9.85) 5 (2 players)
CO checks, Hero bets $7.50 , CO folds

As the board is 2-suited (meaning one colour appears twice), a flush draw is still possible. This draw will usually have 9 outs against you (not taking into account the exceptions like, there are 13 cards for each colour and 4 are already in the game).

The resulting danger is that the flush draw has odds of 2:1 from flop to river. This means that if you get to an all-in, it will improve to a flush one out of three times! You should definitely be aware of this danger.

STRAIGHT DRAWS

The difference between flush and straight draws is very marginal for your game.

There are two kinds of straight draws:

  • First, there is the gutshot, where the opponent needs one precise card to improve, giving him 4 outs against you.
  • The much more dangerous version is the open-ended straight draw. In this case, he has 8 outs against you, making it virtually as dangerous as a flush draw.

PartyPoker $25 NL Hold'em (6 handed)

Stacks & Stats
MP ($25)
CO ($25)
UTG ($25)
BB ($25)
SB ($25)
Hero ($25)

Preflop: Hero is Button with J , J
2 folds, CO calls $0.25, Hero raises to $1.50, 2 folds, CO calls $1.50

Flop: ($3.85) 4, 5, 6 (2 players)
CO checks, Hero bets $3.00, CO calls $3.00

Turn: ($9.85) T (2 players)
CO checks, Hero bets $7.50 , CO folds

As you can see, there is no difference in play when comparing to example 2. You have to protect in the same way you would if there was a possible flush draw.

The only difference is that straight draws are usually harder to spot. At the same time they are less probable, since there are a lot of potential drawing hands you wouldn't put your opponent on.

PartyPoker $25 NL Hold'em (6 handed)

Stacks & Stats
MP ($25)
CO ($25)
UTG ($25)
BB ($25)
SB ($25)
Hero ($25)

Preflop: Hero is Button with J , J
2 folds, CO calls $0.25, Hero raises to $1.50, 2 folds, CO calls $1.50

Flop: ($3.85) 2, 3, T (2 players)
CO checks, Hero bets $3.00, CO calls $3.00

Turn: ($9.85) T (2 players)
CO checks, Hero...

In this case, the board is connected, too, but only 45 has 8 outs against you. Your play on the turn therefore depends on other factors, because an OESD becomes quite improbable (this doesn't necessarily mean you shouldn't bet here).

The previously mentioned little brother of the OESD is the gutshot, needing one certain card to improve, but it gets a lot more difficult to put your opponent on that draw. Additionally, he would only have 4 outs, meaning you find yourself on the border line of protection here. It is much less likely for your opponent to get involved in a big pot with just a gutshot, and the probability that he hits also decreases.

OVERCARDS

Overcards can have quite some outs against you as well. A good example in this case is AK, a hand that a lot of opponents like to play, but not always aggressively. In case you have a small overpair, the AK combination has 6 clean outs against you. While you turned a blind eye to the gutshot with its 4 outs, thinking that you don't need to protect (given that a gutshot is both hard to spot and improbable), AK is quite a probable card and even has two additional outs.

Especially in 3-bet pots, it's usually standard to go broke with an overpair.

PartyPoker $25 NL Hold'em (6 handed)

Stacks & Stats
MP ($25)
CO ($25)
UTG ($25)
BB ($25)
SB ($25)
Hero ($25)

Preflop: Hero is Button with J , J
2 folds, CO raises to $1.00, Hero raises to $3.50, 2 folds, CO calls $2.50

Flop: ($7.35) 4, 4, 6 (2 players)
CO bets $5.00, Hero raises to $21.50 (All-in)

You hit a paired board and the opponent donk bets into you; a fold is out of the question. If CO had slow-played a bigger overpair, worse for him. His play still wouldn't make sense. Why would he slow-play pre-flop and then donk into you on the flop?

It is very possible that your opponent sits on AK/AQ/KQ here. Each one of these hands has 6 clean outs against you. This means you have to raise (taking into account the remaining stacks translates into a push) to protect your hand.

You also want to extract value in this case, and often even get a call from these hands. Don't forget that hands like TT/99/88/77 also often find a call in that spot (usually limited to weaker opponents).

7:1 3:1

Overcards have flop-to-river odds of 3:1 and in one out of 4 cases, your opponent can improve to a better pair. Take a look at the odds he gets after your push:

Pot = $7.35 + $5 + $21.50 = $33.85
To call: $16.50
Odds: 2.05 to 1

So if your opponent calls, he would be making a mistake, but we have all seen much worse calls than this.

COMBINED DRAWS

You should know the meaning of combined draws:

  • Some draws are a combination of the previous draws, and as such have even more outs against you.
  • At the same time, it is important to notice that on a board that allows for combined draws, the probability for at least some kind of draw also increases.

PartyPoker $25 NL Hold'em (6 handed)

Stacks & Stats
MP ($25)
CO ($25)
UTG ($25)
BB ($25)
SB ($25)
Hero ($25)

Preflop: Hero is Button with J , J
2 folds, CO calls $0.25, Hero raises to $1.50, 2 folds, CO calls $1.50

Flop: ($3.85) 4, 5, 6 (2 players)
CO checks, Hero bets $3.00, CO calls $3.00

Turn: ($9.85) T (2 players)
CO checks, Hero...

From this point of view, this board is more than just dangerous to you. If you assume CO to be capable of playing limp/call with suited connectors here (which is definitely not rare), you are confronted with the possibility of a flush draw, an OESD or overcards. You definitely have to protect here, no matter what.

If CO has one of these draws, you're still OK. It starts getting messy if he has a combo draw though.

Extreme examples:

  • CO has A K => CO has 15 outs against you (9 for the flush, 6 for the overcards)
  • CO has A 7 => CO has 18 outs against you (9 for the flush, 6 for the OESD, 3 for the overcard)
  • CO has 7 6
    => CO has 20 outs against you (9 for the flush, 6 for the OESD, 3 outs for the 7 (giving him 2 pair) and 2 outs for the 6 (improving him to trips)
  • In case CO holds a clean 15-outer, he is in fact favorite on the flop. You can surely imagine how much worse your situation gets against 18 or even 20 outs.

This example shows how important the protection bet is. There is hardly any board where your opponent doesn't have some outs against you; it is often the case that a combination of draws gives him a couple of outs.

OTHER DRAWS

Another example:

Your opponent has Q 8 => 8 outs against you (3 outs for the overcard, 4 outs for the 7 (gutshot), 1 out for the back-door flush draw)

  • As discussed in the article(s) about outs, a back-door flush draw counts for one out.
  • A back-door straight draw doesn't have a complete out.
  • A small pocket pair has 2 outs against you.
ODDS AND OUTS

You should have realised by now that it doesn't just matter what outs your opponent has, but also what his odds look like. You have to confront him with pot odds that are worse than his own odds (or the odds of the drawing hand you force on him).

Therefore, the principle of odds and outs should always be present in the back of your mind, and you should also know what odds and different bet sizes you are giving your opponent. Take a look at the article "Bet sizes" for a more elaborate discussion on that topic.

Here's a short summary:

Pot: $6

  • Hero bets $6 => Opponent gets odds of $6/$12 => 2 to 1
  • Hero bets $4 => Opponent gets odds of $4/$10 => 2,5 to 1
  • Hero bets $3 => Opponent gets odds of $3/$9 => 3 to 1
PROTECTING FROM SCARE CARDS

A scare card is a card that would make the board look a lot more dangerous on the next street. It might be a card that completes a flush draw, an overcard (like an ace), or a card that increases the connectivity of the board to a dangerous level.

As a protection bet also constitutes a value bet, a scare card doesn't just mean that your hand could now be dominated, but there is also a very real danger that your opponent won't be comfortable calling another bet.

PartyPoker $25 NL Hold'em (6 handed)

Stacks & Stats
MP ($25)
CO ($25)
UTG ($25)
BB ($25)
SB ($25)
Hero ($25)

Preflop: Hero is Button with J , J
2 folds, CO calls $0.25, Hero raises to $1.50, 2 folds, CO calls $1.50

Flop: ($3.85) 5, 6, 2 (2 players)
CO checks, Hero checks

Turn: ($3.85) A (2 players)
CO checks, Hero bets $3.00, CO folds

CO shows: 8 8

The turn isn't a good card for you; it's an overcard and it would complete a possible flush. A turn bet almost equals a bluff at this point, as you can't assume there are a lot of worse hands left that would call you.

As you can see, the CO folds a small overpair. With this hand, he would usually have called your bet at least one more time. But after this turn card, he check/folds his hand because it just became a lot weaker, meaning you missed out on some value.

Think about how many scare cards are possible here (K / Q for example wouldn't do any good either) and think that these cards not only turn your hand into the underdog, but could also encourage your opponent to give up on a semi-strong hand. You should therefore bet the flop to protect your hand and get value for your hand as long as it's this strong.

Alternatives to protection?

What alternatives are available? The answer is easy: instead of betting or raising, you don't.

This has two main explanations:

  • Pot control: you see your opponent on a possible draw in too seldomly and prefer to keep the pot small in order to get to the showdown as cheaply as possible.


  • Slow-play:
    you hold a hand that is strong enough for you not to be afraid of possible draws (like a flopped full house). In this case, you hope that your opponent improves, so he can add to the pot on the following streets.

We won't dive deeper into these two points as they are discussed in detail in other articles.

Summary

In all of these examples you saw why you have to protect, what you have to protect against and how you can do this. If you lose a hand against an opponent that apparently sucked out on you, you should always ask yourself whether you protected your hand enough. Maybe you gave away free cards or cheap cards? Maybe the odds you gave him were favorable enough to call, so the mistake wasn't on his side but on yours.

The above examples show that there are a multitude of possible draws you can be up against, some of which you won't even recognise right away. This is particularly true for combo draws. Every protection bet is also a value bet, so play aggressively, bet your hands and don't give away free cards: the suck outs will decrease noticeably in the long run.